Category Archives: STEAM
The weather finally cooperated and we were able to release our trout fry yesterday. Even though it was the coldest fish release at that site since 1995, and that there was some ice around the perimeter of the pond, our students were able to safely place our fish into their new habitat. We extend a big thank you to Ed and Darlene Looney of Aramenta Cellars for allowing us to release our fish on their property for all these years!
Today our students engaged in a good dose of hands-on learning about the anatomy of a trout. This is part of a larger unit on ecosystems, which has included students analyzing cause and effect relationships within food webs and raising trout in the classroom.Thank you once again, Mr. Koepke, for donating the trout for our students to study! This has been one of the most memorable activities as many students from long ago still ask if we are still doing this activity.
Bridge Unit Final Task: Create a bridge that spans a 10 inch canyon using only 15 pieces of 9″x12″ construction paper & pieces of masking tape. Bridges are then tested using a force sensor to see if they can withstand up to 60 Newtons. It was exciting to see evidence of all the students have learned!
Our cat toy engineering project in December concluded with two great experiences. The first was a design branding activity led by George Fox University professor, Ashley Lippard, and her two students, Breana and Janelle. Student groups were led through a series of steps to develop a product name and logo for their inventions. The second activity involved some guests to our classrooms – Ewing Young kindergarten students. The older students shared their designs with the younger students. It was great to watch our students engage in such quality interactions with the kindergarteners about their learning
We concluded our Oil Spill Engineering unit last week with a final simulation. Earlier, students worked in groups to experiment with a variety of materials to clean a spill. The task involved creating a plan to efficiently clean a simulated oil spill without exceeding budgetary constraints. Later, students had the opportunity reflect on how they would improve their designs.